"The humans of the Ninth World take and use what they can. "And now this assortment of ancient power is there for the taking, ever-present, underfoot," the game's website reads. Remnants of their rule - technological wonders - lie all around, but the general level of civilization in the game's present is medieval. His Numenera is set billions of years into the future after many civilizations have risen and fallen. He's even joining in with development of the new Torment game, helping adapt his rules and even lending a writing-hand. Instead it's out with the old and in with the new: Kickstarted tabletop role-playing game Numenera, made by Monte Cook who, oh, also worked on the Planescape D&D setting. The biggest difference about this Torment game is that it's not based in the weird Dungeons & Dragons setting of Planescape. And of course inXile boss Brian Fargo was the Interplay boss at the time who greenlit Planescape: Torment. PST lead designer Chris Avellone, who works at Obsidian, has publicly blessed and promoted the project. Colin McComb, PST second in command, leads the project. Many of the people who worked on Planescape: Torment are back to build this new Torment experience. It's got an estimated release date of December 2014.
TORMENT TIDES OF NUMENERA CHEAT ENGINE MAC
It's to be a single-player isometric RPG built using the Unity engine for PC, Mac and Linux. "What does one life matter?" the new game asks. Torment: Tides of Numenera continues the deep philosophical themes of Planescape: Torment - hence the Torment moniker. Original story: The Kickstarter drive to fund Torment: Tides of Numenera - a spiritual successor to Planescape: Torment - has begun.ĭeveloper inXile needs $900,000 to embark full-steam on the project.